Instead, after submission, click the button under your post to assign the appropriate link flair, which will produce the same spoiler tags. You cannot use the above spoiler formatting to mask submission titles. Note: Spoiler tags only apply to text in the body of posts or comments, and not to titles themselves. To mark a spoiler as relevant to a specific part or subject of Pillars of Eternity, use the alternate formatting: (#s "Stuff happens") Spoiler tags can be used by typing followed immediately by (#s "xxxxxx"), with the content of your spoiler inside the quotation marks. Note that spoiler tags will not work when browsing on a mobile app, or when viewing a post from the front page of reddit, as /r/projecteternity's CSS will not apply there. r/projecteternity supports spoiler tags, which can be used to hide spoilers from other users until they mouse over the text, revealing it. Reported posts get looked at by the moderators faster.Īll content posted should be related to Pillars of Eternity and/or its sequels/expansions. Use the "Report" button to report any non-marked spoilers or other rule violations. For story spoilers in other threads, use Spoiler Tags as described in the section below. No story spoilers in titles! Mark threads or links that contain spoilers with a tag in the title. Pillars of Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs. Paying homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment. Pillars of Eternity and Pillars of Eternity II: Deadfire are isometric, party-based RPGs set in a new fantasy world developed by Obsidian Entertainment. (Hoping assassin will get a damage boost before launch, the nerf really seems excessive.Welcome to the Pillars of Eternity Subreddit! If you're mainly using weapon damage it's probably better. Streetfighter gets more weapon damage bonuses. Also Kalakoth's Minor Blights applies rogue strike abilities in an AoE. ![]() But it only does +50% crit damage now (so, +12.5% damage, not counting increased crit chance and possibility of overpenetration). Lots of deflection bonuses from illusion spells (thst should allow melee in light armor), more status that triggers sneak attack, plus aoe from spells that should compensate the single target only rogue dps.Īssassinate works from invisibility, and applies to spells too (though sneak attack etc don't apply to spells). ![]() Mmm but trickster would lose a lot damage doesnt it? What about assassin/basic wizard? I was looking a bit of spells on the wiki (dunno if it is updated) and looks like they synergize well with assassin (btw does the assassin bonus work on stealth only, or with invisibility aswell?). Also the massive conversion of grazes to hits and hits to crits works extremely well with the AoE of the Spirit Lance. Since Spirit Lance does AoE-attacks and Cleaving Stance cascades, this often leads to a one-shot for whole groups of enemies once you killed your first enemy. Armored Graze is also great if you plan to wear thicker armor.īest synergy is Cleaving Stance with Spirit Lance: once you kill an enemy you'll execute an attack to all adjacent enemies. Mule Kick is very nice with Spirit Lance as well (ALL enemies in the AoE get kicked into the air) - but it competes with Disciplined Strikes for Discipline (fighter resource pool). Confident AIm will stack with Disciplnied Strikes for 75% graze-to-hit conversion. Another must-have is MobStance/Cleavin Stance. The fighter has Disciplined Barrage which gets upgraded to Disciplined Strikes. Some illusion spells are great self buffs (Mirrored Image for example), that's a resaon why I would use a vanilla wizard and NOT a Conjurer (looses access to illusions). ![]() Also Rhyngrym's Repulsive Visage is a great spell for melee wizards. ![]() The wizard has awesome self buffs, I'd concentrate on those besides the summoned weapons.
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